

Mandatory side quests patted out what little content the game had, and overall it was simply not fun to play. Skill trees were removed, and all the character actions were over simplified. This lead to some neat cutscenes and a story that could have been interesting, but their budget ran out a third into the game leaving the game only 3 hours long and the story unfinished. Trine 3 was too ambitious of a project, ditching the side-scrolling puzzle platforming in favor of a third person action experience. Trine 3 was too ambitious of a project, ditching the side-scrolling Just as great franchises have great highs, they must also have great lows.

Just as great franchises have great highs, they must also have great lows.
